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package tetrisdamage;

import org.lwjgl.glfw.GLFWMouseButtonCallback;
import static org.lwjgl.glfw.GLFW.*;

/**
 *
 * @author Zheltoukhov
 */
public class MouseButtonCallback extends GLFWMouseButtonCallback {

    @Override
    public void invoke(long window, int button, int action, int mods) {
        if (action == GLFW_RELEASE) {
            System.out.println(button);
        }
    }

}
